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Certificate in 2D & 3D Animation

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CORELDRAW

 For Corporate Training in this course CLICK HERE


CorelDRAW is a Vector graphic software, allowing the user to produce World Class Illustrations with 16.7 million colours.


SALIENT FEATURES
  • With CorelDRAW you can create Illustrations from scratch, enhance the Designs, use and embellish scanned Photos of your Digital Art, and send your finished work out in many ways.
  • Vector-based drawing Program with extensive text handling and precision-drawing features.
  • Ideal tool for virtually any design project from Commercial Art to technical illustrations, advertisements, publishing and Internet publishing.

APPLICATIONS
  • Full-color Design Illustrations.
  • Complex Design Drawings.
  • Commercial Art.
  • Photorealistic Design Images.
  • Surrealistic Images.
  • Animation sequences.
  • Libraries of Designs.
  • High-quality drawings from low-resolution originals.
  • Web page designing.
For CorelDRAW Topics Covered click here

Illustrator

Illustrator is a vector graphics creation software for print media and web, allowing the user to produce World Class Illustrations with 16.7 million colors.


SALIENT FEATURES

  • Creative tools for Print Media Output.
  • Sophisticated Web Graphic Tools.
  • Special Effects to Images.
  • Versatile Transparency Capabilities
  • Dynamic Media Projects
APPLICATIONS
  • Complex and High Quality Output.
  • Logos.
  • Libraries.
  • High Quality Illustrations.
  • Creating Banners, Posters, Handbills etc
 
CAREER OPTIONS
  • Graphic Designer


ADOBE FLASH

Adobe Flash multimedia applications that allow designers and developers the freedom to create rich and engaging applications, presentations, animations, and web sites.

SALIENT FEATURES

  • Movie created in Flash has a very less file size.
  • Multiple actions can be attached,such as can create a new HTML file or add a Shockwave Flash movie to an existing HTML file.
  • Aftershock will also create a script to detect START or STOP the movie, GO TO
  • A URL, LOAD a new movie or perform any number of other functions.
  • Another unique feature of Flash 4 is Bandwidth Profiler.This feature takes care of the usual drawback of multimedia file size, and bring the user to reality.
APPLICATIONS
  • Flash is Primarily an animation tool for the Web.
  • You can also create Corporate presentations and 2D Animations.

For Flash Topics Covered click here



ADOBE FLASH WITH ActionScript

Prerequisite for learning ActionScript is knowledge of the following in

C programming language -
  • Data Types
  • Functions
  • Conditions
  • Arrays
  • Loops
  • Classes
 
Interactive Flash
  • Giving your movies instructions
  • Working with the Actions panel
  • Direct typing
  • Who are you talking to?
  • Controlling movie clips on the stage
  • Arguments
  • Listening to what your movies are telling you
  • Events in Flash
  • External events
  • Internal events
  • Introducing event handlers .

Movies That Remember
  • Introducing variables
  • Creating variables and using them with literals and expressions
  • Naming variables
  • Creating variables
  • Using literal values
  • Using expressions
  • Input and output
  • Using string expressions
  • Working with numbers
  • Other uses for numeric expressions
  • Working with Boolean values
  • Logic operators
  • Arrays
  • Reasons for using arrays
  • Arrays let you store related information together
  • Arrays let you hold information in a specific order
  • Arrays let you index information
  • Arrays let you link information
  • Creating a new array

Movies That Decide for Themselves

  • Making decisions in ActionScript: The if action
  • Defining a decision
  • Alternative actions
  • Acting on alternatives: The else action
  • More than one alternative: The else if action
  • Handling lots of alternatives: The switch action
More Power, Less Script
  • Timeline loops
  • ActionScript loops
  • while loops
  • Useful things to do with while loops
  • for loops
  • init
  • condition
  • next
  • Some useful examples of for loops
  • Simple loop
  • Reverse loop
  • Two at a time
  • Looping through elements in an array
  • Applying an operation to all the elements in an array
  • Searching an array for a specific value
  • Cross-indexing a pair of arrays

Movies That Remember How to Do Things            

  • Breaking down a task
  • Bundling actions and running them afterward
  • Using anonymous and named functions
  • Using functions to hide evil math
  • Using functions to take care of repetitive jobs
  • Choosing which actions to bundle and where
  • Arguments and redundancy
  • Local variables and modular code
  • Returning values from a function
  • Typing functions
  • Running in circles
  • Nesting functions
  • Using nested functions
Objects and Classes
  • Introducing objects and classes
  • Type and object-oriented programming
  • Classes, generalization, and abstraction
  • Seeing arrays in a new light
  • The Array constructor method
  • Other Array methods
  • Array properties
  • Creating classes and objects (instances) in Flash
  • Instances
  • The Object object
  • Viewing an object in Flash
  • Constructors
  • Objects, objects, everywhere
  • Lurking objects
Objects on the Stage
  • Movie clips and buttons as objects
  • Symbol types and behaviors
  • Two sides of the same object
  • Working with Library items
  • Let chaos reign
  • Bitmap caching
  • The other side of bitmap caching
  • Bitmap caching and RAM
  • Changing the appearance of a cached movie clip
  • When to use bitmap caching
  • Referencing different timelines with ActionScript
  • Different place, different variable
  • Locating variables from inside an event handler function
  • Reusing handler functions
  • The apply method

Reusable Code and Realistic Movement

  • Breaking down big tasks into smaller ones
  • Black-box programming
  • Creating simple components
  • Creating a modular set of playback controls
  • Dark Valentine
  • Modular control of movie clips
  • How to simulate realistic movement
  • Motion with acceleration
  • Trailing the pointer (a mouse follower)
  • Understanding the inertial code
  • Fine-tuning the component
  • Function-based modular code
  • Swarming behavior
  • Taking the swarming effect forward
  • Creating tweens with ActionScript
  • Using import to access the Tween class
  • How to use the Tween constructor function
Games and Sprites
  • What is a sprite?
  • Control
  • External and internal data
  • Movement
  • Collision
  • Planning zapper
  • The game world (the main timeline)
  • gSCREEN_TOP, gSCREEN_BOTTOM, gSCREEN_RIGHT, and gSCREEN_LEFT
  • score
  • level, skill, and accel
  • speed
  • shipDead, fired, and gSHIP_HEIGHT
  • The timeline
  • The code
  • Global constants
  • The “start game” trigger
  • The player (the ship)
  • The SwarmAlien
  • alienSpawn()
  • onEnterFrame
  • alienBrain()
  • alienReincarnate()
  • The SwarmAlien code
  • The bullet

Adding Sound to Flash      

  • Choosing the right sound format
  • Using sound on a timeline
  • Using the ActionScript Sound class
  • Playing sounds from ActionScript
  • Attaching sounds to a sound instance
  • Starting and stopping sounds
  • Creating dynamic soundtracks
  • Using ActionScript to control volume and balance
  • Dealing with large sound files
  • Using compression to reduce download times
  • Loading sound from external files

Working with Multimedia

Responding to Events


Flash Action Script Excercise



C & C++ (Basics)

1.
 C
  1.1 Datatypes.
  1.2 Operator.
  1.3 Condition construct.
  1.4 Looping construct.
  1.5 Functions.
  1.6 Array.


Course Duration ( C ) Fees (Indian RS.) Fees (US $)
10 sessions of 1 hr. each 2,000/- 60


2.
 C++
  2.1 Class.
  2.2 Object.
  2.3 Inheritance.
  2.4 Functions.
  2.5 Properties.