• Kemps Corner (H.O) - +91 9820134058

  • Bandra (W) - +91 9322755916

  • Andheri (Lokhandwala) - +91 9820494017
3D Studio Max Course Syllabus
Introduction to 3D Studio Max
~ Salients features and applications
~ Orthographic and Perspective view

Toolbar & Menubar
~ Learning the main toolbar
~ Using the Command Panel
~ Using the Function Panels
~ Using Additional Interface Controls
~ Using the Time Controls
~ Learning from the Status Bar and the Prompt Line
~ Interacting with the Interface
~ Using the Asset Manager Utility
~ Using the Pull-Down Menus

File Menu
~ Displaying Scene Information
~ Viewing Files
~ The Edit Menu and Tools Menu
~ The Group Menu and Views Menu
~ The Rendering Menu and the Track View Menu
~ Using the Tab Panel

Working with Primitive Objects
~ Using Keyboard Entry for Precise Dimensions
~ Altering Object Parameters
~ Primitive Object types
~ Extended Primitives

Spline Shapes
~ Drawing in 2D
~ Understanding Spline Primitive
~ Making Splines Renderable
~ Editing Vertices, Segments, Spline Subobject
~ Controlling Spline Geometry

Creating Patches
~ Introducing Patch Grids
~ Editing Patches
~ Converting to an Editable Patch
~ Editing Patch Sub-Objects and Modifying Patches

NURBS
~ Understanding NURBS Curves and Surfaces
~ Creating and Editing NURBS

Modifying Objects
~ Using the Modify Panel
~ Modifying Object Parameters
~ Exploring Mofifier Types
~ Working with the Modifier Stack
~ Copying Modifiers
~ Collapsing the stack
~ Modifying Subobjects

Meshes
~ Parametric versus Non-Parametric
~ Creating an editable Mesh Object
~ Editing a Mesh Object
~ Editing Vertices and Edges
~ Editing Face, Polygon and Element Sub-Objects
~ Modifying Meshes

Loft Objects
~ Creating a Loft Object
~ Using the Get Shape and Get Path Buttons
~ Controlling Loft Parameters and setting Skin Parameters
~ Using Deformations
~ Modifying Loft Subobjects

Compound Objects
~ Understanding Compound Object types
~ Modeling with Boolean Objects
~ Morphing Objects
~ Creating different Objects

Exploring the Material Editor
~ Understanding Material properties
~ Working with the Material Editor
~ Using the Sample Slots
~ Applying and using Standard Materials
~ Extended Parameters
~ Dynamic Properties
~ Using different Materials

Using Material Maps
~ Understanding Maps and Material Map Types
~ Common Parameters
~ 2D Maps
~ Compositors and Color Modifiers
~ Reflection and Refraction
~ The Maps Rollout
~ Creating new materials, Animating materials and applying multiple materials

Lights
~ Basics of Lighting
~ Understanding Light types
~ Viewing a scene from a light
~ Altering Light Parameters
~ Lighting special effects
~ Using Volume lights, Projector Maps and Raytraced Shadows

Cameras
~ Understanding Cameras
~ Creating Camera Object and a Camera View
~ Camera Viewport Controls
~ Setting Camera Parameters
~ Aiming a Camera

Particle Systems
~ Understanding the Various Particle Systems
~ Creating a Particle System
~ Setting Particle Parameters
~ Using Particle Parameter Systems

Using Space Warps
~ Creating and Binding Space Warps
~ Space Warp Types
~ Partlicles and Dynamics

Animation Basics
~ Using the animate button
~ Working with keys
~ Controlling time
~ Using the Motion Command Panel
~ Animating Objects

Working with the Track View
~ Track View modes
~ Working with keys
~ Using Visibility Tracks and the Level of Detail Utility
~ Editing Time
~ Working with Curves and Tangents
~ Filtering Tracks
~ Working with Controllers
~ Synchronising to a Sound Track

Working with Backgrounds, Environments and Atmospheric Effects
~ Creating an Environment and defining the Rendered Environment
~ Using Atmospheric Apparatus Gizmos
~ Creating Atmospheric Effects

Setting Rendering Parameters
~ Understanding MAX Renderers
~ Working with Previews
~ Render Parameters
~ Scanline A-Buffer Renderer
~ Rendering preferences and Render types

Using the Video Post Interface
~ Understanding Post-Production
~ Using Video Post Dialog Box
~ Adding, Editing and using Events
~ Working with Ranges and Lens Effects Filters
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