3d Studio Max Topics Covered |
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| Introduction to 3D Studio Max |
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Salients features and applications
Orthographic and Perspective view |
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| Toolbar & Menubar |
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Learning the main toolbar
Using the Command Panel
Using the Function Panels
Using Additional Interface Controls
Using the Time Controls
Learning from the Status Bar and the Prompt Line
Interacting with the Interface
Using the Asset Manager Utility
Using the Pull-Down Menus
File Menu
Displaying Scene Information
Viewing Files
The Edit Menu and Tools Menu
The Group Menu and Views Menu
The Rendering Menu and the Track View Menu
Using the Tab Panel |
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| Working with Primitive Objects |
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Using Keyboard Entry for Precise Dimensions
Altering Object Parameters
Primitive Object types
Extended Primitives |
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| Spline Shapes |
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Drawing in 2D
Understanding Spline Primitive
Making Splines Renderable
Editing Vertices, Segments, Spline Subobject
Controlling Spline Geometry |
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| Creating Patches |
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Introducing Patch Grids
Editing Patches
Converting to an Editable Patch
Editing Patch Sub-Objects and Modifying Patches |
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| NURBS |
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Understanding NURBS Curves and Surfaces
Creating and Editing NURBS |
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| Modifying Objects |
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Using the Modify Panel
Modifying Object Parameters
Exploring Mofifier Types
Working with the Modifier Stack
Copying Modifiers
Collapsing the stack
Modifying Subobjects |
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| Meshes |
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Parametric versus Non-Parametric
Creating an editable Mesh Object
Editing a Mesh Object
Editing Vertices and Edges
Editing Face, Polygon and Element Sub-Objects
Modifying Meshes |
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| Loft Objects |
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Creating a Loft Object
Using the Get Shape and Get Path Buttons
Controlling Loft Parameters and setting Skin Parameters
Using Deformations
Modifying Loft Subobjects |
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| Compound Objects |
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Understanding Compound Object types
Modeling with Boolean Objects
Morphing Objects
Creating different Objects |
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| Exploring the Material Editor |
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Understanding Material properties
Working with the Material Editor
Using the Sample Slots
Applying and using Standard Materials
Extended Parameters
Dynamic Properties
Using different Materials |
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| Using Material Maps |
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Understanding Maps and Material Map Types
Common Parameters
2D Maps
Compositors and Color Modifiers
Reflection and Refraction
The Maps Rollout
Creating new materials, Animating materials and applying multiple materials |
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| Lights |
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Basics of Lighting
Understanding Light types
Viewing a scene from a light
Altering Light Parameters
Lighting special effects
Using Volume lights, Projector Maps and Raytraced Shadows |
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| Cameras |
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Understanding Cameras
Creating Camera Object and a Camera View
Camera Viewport Controls
Setting Camera Parameters
Aiming a Camera |
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| Particle Systems |
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Understanding the Various Particle Systems
Creating a Particle System
Setting Particle Parameters
Using Particle Parameter Systems |
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| Using Space Warps |
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Creating and Binding Space Warps
Space Warp Types
Partlicles and Dynamics |
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| Animation Basics |
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Using the animate button
Working with keys
Controlling time
Using the Motion Command Panel
Animating Objects | |
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| Working with the Track View |
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Track View modes
Working with keys
Using Visibility Tracks and the Level of Detail Utility
Editing Time
Working with Curves and Tangents
Filtering Tracks
Working with Controllers
Synchronising to a Sound Track |
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Working with Backgrounds, Environments and Atmospheric Effects |
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Creating an Environment and defining the Rendered Environment
Using Atmospheric Apparatus Gizmos
Creating Atmospheric Effects |
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| Setting Rendering Parameters |
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Understanding MAX Renderers
Working with Previews
Render Parameters
Scanline A-Buffer Renderer
Rendering preferences and Render types |
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| Using the Video Post Interface |
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Understanding Post-Production
Using Video Post Dialog Box
Adding, Editing and using Events
Working with Ranges and Lens Effects Filters |
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