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Print Media
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Certificate in 2D & 3D Animation
 
Diploma in 2D & 3D
Animation
 
3D Animation Pro
 
Diploma in
Adobe Softwares
 
Designing Courses
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    Jewellery Designing Pro
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Multimedia (Pro)
       
Web Designing, Software Engineering, E-Commerce & Global Marketing
       
Web Designing, Multimedia, E-Commerce & Global Marketing
       
Web Designing, Multimedia Pro, Software Engineering,
E-Commerce & Global Marketing
       
 
 
       


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Diploma In Adobe Softwares (Creative)

OUR WEB STUDENT'S REVIEW
Jawid Ashraf, Course-"Dreamweaver, Film Editing, Flash, HTML", Country-"Afghanistan"
J.Ashraf
(Afghanistan)
Alexander Georganas, Course-"Web publishing, Designing", Country-"UK"
A.Georganas
(British)
Mariella Tressel, Course-"Web Publishing & Global Marketing", Country-"Germany"
M.Tressel
(Germany)
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Web Project Illustration Sample Web Project By Compufield's Student Compufield Student's Project in Web Designing for the Web Designing Course


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ADOBE PHOTOSHOP
 
Adobe Photoshop is an Image Processing software package that enables you to create & edit images on IBM personal Computers.Adobe Photoshop is acknowledged in professional fields as the cutting-edge program, the final word in image editing.
 
For Salient Features & Applications Click Here
 
For Adobe Photoshop Topics Covered Click Here
 
 
 
Illustrator

llustrator is a vector graphics creation software for print media and web, allowing the user to produce World Class Illustrations with 16.7 million colors.


SALIENT FEATURES

  • Creative tools for Print Media.

  • Sophisticated Web Graphic Tools.

  • Special Effects to Images.

  • Versatile Transparency Capabilities.

  • Dynamic Media Projects.
 
 
InDesign

 For Corporate Training in this course CLICK HERE

Design compelling page layouts that include transparency, creative effects, and gradient feathers. Since effects are live and nondestructive, you can experiment with ease. Apply effects independently to an object's stroke, fill, or content.


SALIENT FEATURES

  • Extensive integration
    Work smoothly with Adobe Photoshop, Illustrator, Acrobat, InCopy, and Dreamweaver software;enjoy consistency by using shared presets and color settings; work more efficiently with native file ;format ;support; and easily publish to multiple media.

  • Creative effects and controls
    Design compelling page layouts that include transparency, creative effects, and gradient feathers. Since ;effects are live and nondestructive, you can experiment with ease. Apply effects independently to an ;object's stroke, fill, or content.

  • Reliable prepress and printing
    Have confidence in your output. Get accurate, consistent results every time you print using sophisticated preview capabilities, exporting reliable Adobe PDF files, and sharing custom presets.

 
 
ADOBE FLASH
 
Adobe Flash multimedia applications that allow designers and developers the freedom to create rich and engaging applications, presentations, animations, and web sites.
 
SALIENT FEATURES
 
  • Applications can be created by integrating images, drawings, audio, video, and text.
  • Files that you publish from flash can be displayed on many different computer operating systems, handhold devices, phones, and even television.
  • Flash can be viewed by almost every online visitor you might have to a web site because the flash player is installed on a majority of computers today.
  • Flash is considered to be a standard for displaying rich content on the web.
 
APPLICATIONS
 
  • Flash is Primarily an animation tool for the Web.
  • You can also create Corporate presentations and 2D Animations.
 
For Adobe Flash Topics Covered Click Here
 
Adobe FLASH WITH ActionScript

Prerequisite for learning ActionScript is knowledge of the following in

C programming language -
  • Data Types
  • Functions
  • Conditions
  • Arrays
  • Loops
  • Classes
 
Interactive Flash
  • Giving your movies instructions
  • Working with the Actions panel
  • Direct typing
  • Who are you talking to?
  • Controlling movie clips on the stage
  • Arguments
  • Listening to what your movies are telling you
  • Events in Flash
  • External events
  • Internal events
  • Introducing event handlers .

Movies That Remember
  • Introducing variables
  • Creating variables and using them with literals and expressions
  • Naming variables
  • Creating variables
  • Using literal values
  • Using expressions
  • Input and output
  • Using string expressions
  • Working with numbers
  • Other uses for numeric expressions
  • Working with Boolean values
  • Logic operators
  • Arrays
  • Reasons for using arrays
  • Arrays let you store related information together
  • Arrays let you hold information in a specific order
  • Arrays let you index information
  • Arrays let you link information
  • Creating a new array

Movies That Decide for Themselves

  • Making decisions in ActionScript: The if action
  • Defining a decision
  • Alternative actions
  • Acting on alternatives: The else action
  • More than one alternative: The else if action
  • Handling lots of alternatives: The switch action
More Power, Less Script
  • Timeline loops
  • ActionScript loops
  • while loops
  • Useful things to do with while loops
  • for loops
  • init
  • condition
  • next
  • Some useful examples of for loops
  • Simple loop
  • Reverse loop
  • Two at a time
  • Looping through elements in an array
  • Applying an operation to all the elements in an array
  • Searching an array for a specific value
  • Cross-indexing a pair of arrays

Movies That Remember How to Do Things            

  • Breaking down a task
  • Bundling actions and running them afterward
  • Using anonymous and named functions
  • Using functions to hide evil math
  • Using functions to take care of repetitive jobs
  • Choosing which actions to bundle and where
  • Arguments and redundancy
  • Local variables and modular code
  • Returning values from a function
  • Typing functions
  • Running in circles
  • Nesting functions
  • Using nested functions
Objects and Classes
  • Introducing objects and classes
  • Type and object-oriented programming
  • Classes, generalization, and abstraction
  • Seeing arrays in a new light
  • The Array constructor method
  • Other Array methods
  • Array properties
  • Creating classes and objects (instances) in Flash
  • Instances
  • The Object object
  • Viewing an object in Flash
  • Constructors
  • Objects, objects, everywhere
  • Lurking objects
Objects on the Stage
  • Movie clips and buttons as objects
  • Symbol types and behaviors
  • Two sides of the same object
  • Working with Library items
  • Let chaos reign
  • Bitmap caching
  • The other side of bitmap caching
  • Bitmap caching and RAM
  • Changing the appearance of a cached movie clip
  • When to use bitmap caching
  • Referencing different timelines with ActionScript
  • Different place, different variable
  • Locating variables from inside an event handler function
  • Reusing handler functions
  • The apply method

Reusable Code and Realistic Movement

  • Breaking down big tasks into smaller ones
  • Black-box programming
  • Creating simple components
  • Creating a modular set of playback controls
  • Dark Valentine
  • Modular control of movie clips
  • How to simulate realistic movement
  • Motion with acceleration
  • Trailing the pointer (a mouse follower)
  • Understanding the inertial code
  • Fine-tuning the component
  • Function-based modular code
  • Swarming behavior
  • Taking the swarming effect forward
  • Creating tweens with ActionScript
  • Using import to access the Tween class
  • How to use the Tween constructor function
Games and Sprites
  • What is a sprite?
  • Control
  • External and internal data
  • Movement
  • Collision
  • Planning zapper
  • The game world (the main timeline)
  • gSCREEN_TOP, gSCREEN_BOTTOM, gSCREEN_RIGHT, and gSCREEN_LEFT
  • score
  • level, skill, and accel
  • speed
  • shipDead, fired, and gSHIP_HEIGHT
  • The timeline
  • The code
  • Global constants
  • The “start game” trigger
  • The player (the ship)
  • The SwarmAlien
  • alienSpawn()
  • onEnterFrame
  • alienBrain()
  • alienReincarnate()
  • The SwarmAlien code
  • The bullet

Adding Sound to Flash      

  • Choosing the right sound format
  • Using sound on a timeline
  • Using the ActionScript Sound class
  • Playing sounds from ActionScript
  • Attaching sounds to a sound instance
  • Starting and stopping sounds
  • Creating dynamic soundtracks
  • Using ActionScript to control volume and balance
  • Dealing with large sound files
  • Using compression to reduce download times
  • Loading sound from external files

Working with Multimedia

Responding to Events


Flash Action Script Excercise



Minimum Pre-requisite to learn PHP

1)
Basics of 'C' Programming Language.
2)
OOPS & C++ (Class, object, Inheritance)
3)
Any database (Access/SQL/Oracle)


1.
 C
  1.1 Datatypes.
  1.2 Operator.
  1.3 Condition construct.
  1.4 Looping construct.
  1.5 Functions.
  1.6 Array.


2.
 C++
  2.1 Class.
  2.2 Object.
  2.3 Inheritance.
  2.4 Functions.
  2.5 Properties.


ADOBE PREMIERE
 
A powerful tool for professional digital Video Editing Designed for video professionals, ADOBE Premiere software spans the world of  broadcast and online media. Thanks to its elegant interface and superb editing tools, you can work with complete efficiency, control, and flexibility to produce broadcast-quality movies for video, film, multimedia, and the Web.
 
For Salient Features & Applicationsclick here
 
For Adobe Premiere Pro Topics Covered click here
 
 
 
 
 
Course Duration Fees (Indian RS.) Fees (US $)
125 sessions of 1 hr. each 25,500 730
 
Management has full right to change courses, contents, tuition fees without prior notice.