| ADOBE PHOTOSHOP |
| |
| Adobe Photoshop is an Image Processing software package that enables you to create & edit images on IBM personal Computers.Adobe Photoshop is acknowledged in professional fields as the cutting-edge program, the final word in image editing. |
| |
| Salient Features |
| |
~
~
~
~
~
~
~ |
With Photoshop's tools you can paint a likeness of a physical object.
Mixing and Manipulating of colours at a click of a button.
You can Blend 2 Images.
You can create Patterns and Artistic Designs using Fills and Colours.
You can manipulate your Design images with Special Effects and Techniques.
You can Import and Export your Images.
Retouch, Manipulate and Enhance Designs & patterns. |
| |
| Application |
| |
~
~
~
~
~
~ |
It has been used to edit and create images as diverse as Commercial Art, Cosmetic ads, New Photos, Motion picture footage, Animation cells & Fine Art work.
Creates original Art & converts it to desired Platforms.
Retouch, manipulate & enhance photographs of Digital arts.
Master the special effects you've always wanted.
Learn the secrets of Output & Storage of your Images.
Web page designing. |
| |
For Photoshop Topics Covered  |
| |
| Illustrator |
| |
| Illustrator is a vector graphics creation software for print media and web, allowing the user to produce World Class Illustrations with 16.7 million colors. |
| |
| Salient Features |
| |
~
~
~
~
~
|
Creative tools for Print Media Output.
Sophisticated Web Graphic Tools.
Special Effects to Images.
Versatile Transparency Capabilities
Dynamic Media Projects
|
| |
| Application |
| |
~
~
~
~
~ |
Complex and High Quality Output.
Logos.
Libraries.
High Quality Illustrations.
Creating Banners, Posters, Handbills etc |
| |
| Career Options |
| |
| ~ |
Graphic Designer |
| |
Our Web Publishing Student's Projects
|
 |
 |
 |
|
|
| |
| InDesign |
| |
| Design compelling page layouts that include transparency, creative effects, and gradient feathers. Since effects are live and nondestructive, you can experiment with ease. Apply effects independently to an object's stroke, fill, or content. |
| |
| Salient Features |
| |
| ~ |
Extensive integration
Work smoothly with Adobe Photoshop, Illustrator, Acrobat, InCopy, and Dreamweaver software;enjoy consistency by using shared presets and color settings; work more efficiently with native file ;format ;support; and easily publish to multiple media. |
| |
|
| ~ |
Creative effects and controls
Design compelling page layouts that include transparency, creative effects, and gradient feathers. Since ;effects are live and nondestructive, you can experiment with ease. Apply effects independently to an ;object's stroke, fill, or content. |
| |
| ~ |
Reliable prepress and printing
Have confidence in your output. Get accurate, consistent results every time you print using sophisticated preview capabilities, exporting reliable Adobe PDF files, and sharing custom presets. |
| |
| Application |
| |
~
~
~
~
~ |
Creative effects and controls
Reliable prepress and printing
Productivity enhancement
Professional typographical controls
Robust long-document support |
| |
For InDesign Topics Covered  |
| |
| ADOBE FLASH |
| |
| Adobe Flash multimedia applications that allow designers and developers the freedom to create rich and engaging applications, presentations, animations, and web sites. |
| |
| Salient Features |
| |
~
~
~
~
~
|
Movie created in Flash has a very less file size.
Multiple actions can be attached,such as can create a new HTML file or add a Shockwave Flash movie to an existing HTML file.
Aftershock will also create a script to detect START or STOP the movie, GO TO
A URL, LOAD a new movie or perform any number of other functions.
Another unique feature of Flash 4 is Bandwidth Profiler.This feature takes care of the usual drawback of multimedia file size, and bring the user to reality.
|
| |
| Application |
| |
~
~ |
Flash is Primarily an animation tool for the Web.
You can also create Corporate presentations and 2D Animations. |
| |
For Flash Topics Covered  |
| |
| ADOBE FLASH WITH ActionScript |
| |
| Prerequisite for learning ActionScript is knowledge of the following in |
| |
| C programming language - |
| |
~
~
~
~
~
~ |
Data Types
Functions
Conditions
Arrays
Loops
Classes
|
| |
| Interactive Flash |
| |
~
~
~
~
~
~
~
~
~
~
~ |
Giving your movies instructions
Working with the Actions panel
Direct typing
Who are you talking to?
Controlling movie clips on the stage
Arguments
Listening to what your movies are telling you
Events in Flash
External events
Internal events
Introducing event handlers .
|
| |
| Movies That Remember |
| |
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~ |
Introducing variables
Creating variables and using them with literals and expressions
Naming variables
Creating variables
Using literal values
Using expressions
Input and output
Using string expressions
Working with numbers
Other uses for numeric expressions
Working with Boolean values
Logic operators
Arrays
Reasons for using arrays
Arrays let you store related information together
Arrays let you hold information in a specific order
Arrays let you index information
Arrays let you link information
Creating a new array
Typing an array Using variable values as offsets
|
| |
Movies That Decide for Themselves |
| |
~
~
~
~
~
~
~
~ |
Decision making
Making decisions in ActionScript: The if action
Defining a decision
Alternative actions
Acting on alternatives: The else action
More than one alternative: The else if action
Handling lots of alternatives: The switch action
Switching without breaks
|
| |
| More Power, Less Script |
| |
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~ |
Timeline loops
ActionScript loops
while loops
Useful things to do with while loops
for loops
init
condition
next
Some useful examples of for loops
Simple loop
Reverse loop
Two at a time
Looping through elements in an array
Applying an operation to all the elements in an array
Searching an array for a specific value
Cross-indexing a pair of arrays
Hangman |
| |
| Movies That Remember How to Do Things |
| |
~
~
~
~
~
~
~
~
~
~
~
~
~
~ |
Breaking down a task
Bundling actions and running them afterward
Using anonymous and named functions
Using functions to hide evil math
Using functions to take care of repetitive jobs
Choosing which actions to bundle and where
Arguments and redundancy
Local variables and modular code
Returning values from a function
Typing functions
Running in circles
Nesting functions
Using nested functions
Using more function nesting to tidy up your script |
| |
| Objects and Classes |
| |
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~ |
Introducing objects and classes
Type and object-oriented programming
Classes, generalization, and abstraction
Seeing arrays in a new light
The Array constructor method
Other Array methods
Array properties
Creating classes and objects (instances) in Flash
Instances
The Object object
Viewing an object in Flash
Constructors
Objects, objects, everywhere
Lurking objects
Making a show reel |
| |
| Objects on the Stage |
| |
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~ |
Movie clips and buttons as objects
Symbol types and behaviors
Two sides of the same object
Working with Library items
Let chaos reign
Bitmap caching
The other side of bitmap caching
Bitmap caching and RAM
Changing the appearance of a cached movie clip
When to use bitmap caching
Referencing different timelines with ActionScript
Different place, different variable
Locating variables from inside an event handler function
Reusing handler functions
The apply method
Global variables |
| |
| Reusable Code and Realistic Movement |
| |
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
|
Breaking down big tasks into smaller ones
Black-box programmingCreating simple components
Creating a modular set of playback controls
Dark Valentine
Modular control of movie clips
How to simulate realistic movement
Motion with acceleration
Trailing the pointer (a mouse follower)
Understanding the inertial code
Fine-tuning the component
Function-based modular code
Swarming behavior
Taking the swarming effect forward
Creating tweens with ActionScript
Using import to access the Tween class
How to use the Tween constructor function
Understanding the transition types |
| |
| Games and Sprites |
| |
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
|
What is a sprite?
Control
External and internal data
Movement
Collision
Planning zapper
The game world (the main timeline)
gSCREEN_TOP, gSCREEN_BOTTOM, gSCREEN_RIGHT, and gSCREEN_LEFT
score
level, skill, and accel
speed
shipDead, fired, and gSHIP_HEIGHT
The timeline
The codeGlobal constants
The “start game” trigger
The player (the ship)
The SwarmAlien
alienSpawn()
onEnterFrame
alienBrain()
alienReincarnate()
The SwarmAlien code
The bullet
The debris of war |
| |
| Adding Sound to Flash |
| |
~
~
~
~
~
~
~
~
~
~
~
~ |
Choosing the right sound format
Using sound on a timeline
Using the ActionScript Sound class
Playing sounds from ActionScript
Attaching sounds to a sound instance
Starting and stopping sounds
Creating dynamic soundtracks
Using ActionScript to control volume and balance
Dealing with large sound files
Using compression to reduce download times
Loading sound from external files
Silence can also be golden |
| |
Working with Multimedia
Responding to Events
|
| |
| Flash Action Script Excercise |
| |
1
2
3
4
5
6
7
8
9
10
11
12
13 |
Faculty start
Password start
Hangman
Particle Loop
Particles toggle caching
Showreel
Zapper cache As Bitmap
Inertia
Tween Class demo
Tweens
Sounds
Sound Loader
Controls
|
| |
| C & C++ (Basics) |
| |
1
1.1
1.2
1.3
1.4
1.5
1.6 |
C
Datatypes.
Operator.
Condition construct.
Looping construct.
Functions.
Array.
|
| |
| Course Duration |
Fees (Indian RS.) |
Fees (US $) |
| 10 sessions of 1 hr. each |
2,000 |
60 |
|
| |
2
1.1
1.2
1.3
1.4
1.5 |
C++
Class.
Object.
Inheritance.
Functions.
Properties.
|
| |
| Course Duration |
Fees (Indian RS.) |
Fees (US $) |
| 10 sessions of 1 hr. each |
2,000 |
60 |
|
| |
| |
| ADOBE PREMIERE |
| |
| A powerful tool for professional digital Video Editing Designed for video professionals, ADOBE Premiere software spans the world of broadcast and online media. Thanks to its elegant interface and superb editing tools, you can work with complete efficiency, control, and flexibility to produce broadcast-quality movies for video, film, multimedia, and the Web. |
| |
| SALIENT FEATURES |
| |
~
~
~
~
~
~
~
~ |
Digitizes video & sound, hence eliminates transfer losses.
Edits video & multimedia movies in AVI, MPEG etc.
Creates titles and graphics.
Superimposes titles and graphics, animation on video and film.
Adds transition and special effects.
Uses digital filtering for special effects in video & audio tracks.
Modifies movies with other applications.
Exports projects to video tapes. |
| |
| APPLICATIONS |
| |
| ~ |
Multimedia presentations of any subject. Film editing with special effects and movie making.
|
| |
For Adobe Premiere Pro Topics Covered  |
| |
| Course Duration |
Fees (Indian RS.) |
Fees (US $) |
| 125 sessions of 1 hr. each |
25,500 |
730 |
|