icse - computer application courses for standard X students
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Digital graphics
courses( 6-8 Yrs)
 
Digital Graphics +
2D Animation (8-10 Yrs)
 
Digital Graphics +
2D Animation(10 - 14 yrs)
 
Web Designing + Animation
(10 - 14 Yrs)
 
Digital Film Making
(12-16 Yrs)
 
2D & 3D Animation
(12-16 Yrs)
 
Fashion Designing
(12-16 Yrs)
 
Jewellery Designing
(12-16 Yrs)
 
Computer Application
For Class IX (ICSE)
 
Computer Application
For Class X (ICSE)
 
 
 
       


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Indian Certificate Of Secondary Education (ICSE)

[Computer Applications for Class X]

 
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1 . CONCEPT OF OBJECT

1.1 Introduction
1.2 What is an Object?
1.3 Object encapsulate state and behavior
1.4 Implementing Objects

2. INTRODUCTION CLASSES

1.1 Introduction
1.2 What is a Class?
     Objects Description; Method; Need for Class; Classes as Abstraction for Set of Objects; Class as Object Factory

3. Introduction on JAVA BlueJ Environment

1.1 Introduction
1.2 About Java
     History Java; Byte Code; Java Virtual Machine (JVM) Sample Java Programs
1.3 Type of Java Programs
1.4 BlueJ-A Quick Introduction
1.5 Starting BlueJ
1.6 Writing Programs on BlueJ Environment
     Creating a BlueJ Project; Adding a New Class to Your Project; Editing a Class Code;      Compiling the Source Code; Saving Your Code ; Creating Objects; Executing an      Objects Method ; Saving Output from the Console Window; Printing Your Source      Code; Closing a Project; Opening an Existing BlueJ Project ; Opening a Non BlueJ Java File.
1.7 Creating (Executable) Jar Files
1.8 Creating Documentation

4. CLASSES AS BASIS OF ALL COMPUTATION

1.1 Introduction
1.2 Java Character Set
1.3 Tokens Keywords ; Identifiers; Literals; Separators; Operators
1.4 Concept of Data Types Primitive Data Types; Reference Types
1.5 Variables Declaration of a Variable; Initialization of Variables
1.6 Reference Types Revisited
1.7 Constants
1.8 Operators in Java Arithmatic Operators; Increment /Decrement Operator; Relational Operators; Logical Operators; Shift Operators Bitwise Operators; Assignment Operators; Other Operators; Operators Precedence
1.9 Expressions
2.0 Arithmatic Expressions
2.1 Java Statements
2.2 Significance of Classes
2.3 Objects as instances of class

5. FUNCTIONS

1.1 Introduction
1.2 Why functions?
1.3 Function definition
1.4 Function prototype and signature
1.5 Accessing a function Actual and formal parameters; arguments to functions
1.6 Pass by value(call by value)
1.7 Call by reference
1.7 Returning from a function The return statement; returning values
1.8 Pure and impure functions
1.9 Function overloading Need for function overloading; Declaration and Definition
2.0 Calling Overloaded Functions.

6. CONSTRUCTORS

1.1 Introduction
1.2 Constructor
1.3 Need for Constructors; Declaration and Definition
1.4 Types of Constructors
      Non-parameterized; Parameterrized
1.5 The this Keyword

7. CLASS AS USER DEFINED TYPE

1.1 Introduction
1.2 Class as Composite Type
1.3 Class A User-Defined Datatype
1.4 Creating And Using Objects
     Using Objects; Controlling Access to Members of a Class Access Specifiers Using Classes

8. USING LIBRARY CLASSES

1.1 Introduction
1.2 Simple Input / Output
1.3 Exception handling
     Concept of Exception handling; Exception handling in Java
1.4 Wrapper Classes
1.5 Working with Strings
     Creating Srtings; Creating StringBuffers ; Accessor Methods
1.5 Packages in Java
     Importing Package and their Classes ; Using Dates and Times (Date and Calendar      Objects); Package in Java; User Defined Packages

9. DECISION MAKING STATEMENTS

1.1 Introduction
1.2 Programming Constructs
1.3 Selection statements
     The if Statement of Java; The switch Statement

10. INTERATION THROUGH LOOPS

1.1 Introduction
1.2 Elements that Control a loop (Parts of a Loop)
1.3 The for Loop Fixed Number of Iterations
1.4 The for Loop Variations
1.5 The while Loop
1.6 Variations in a while Loop
1.7 The do-while Loop
1.8 Nested Loops
1.9 Comparison of Loops
2.0 Jump Statements
     The break Statement; The continue Statement; Labels and Branching Statements

11. ENCAPSULATION

1.1 Introduction
1.2 Visibility Modifiers
1.3 Scope and Visibility Rules

12. ARRAYS

1.1 Introduction
1.2 Need for Arrays
1.3 Types of Arrays
     Single Dimensional Arrays; Some facts about Arrays; Two Dimensional
Arrays
1.4 Searching in 1-D Arrays
1.5 Sorting
1.6 Arrays vs. Objects
1.7 Advantages and Disadvantages of Files

13. OPERATIONS ON FILES

1.1 Introduction
1.2 Files
1.3 Java Streams
1.4 Operations on Files Buffering; Output to Text Files; Input from Text Files
1.5 String Tokenizer Processing a Number Sequence with String Tokenizer;String Tokenizing and File Handling
1.6 Stream Tokenizer.

 




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Course Duration Fees (Indian RS.) Fees (US $)
45 sessions of 1 hr each 6,700 192
 
 
Management has full right to change courses, contents, tuition fees without prior notice.
 
Click here to Register for
Computer Applications (ICSE)
 
COMPUFIELD offers a unique style of learning -
One computer : One student : One Instructor The timing can be fixed based on our mutual convenience,
between 9.00 a.m. to 7.00 p.m.
Maximum Instructor to Student Ratio 1:4 Course duration in working days = Total sessions divided by number of sessions (hours) per day.
Sessions : Each session will be of 1 hour No extra charges/refund for more/less time taken to complete the course.

Fees is for one course and it includes instructions, practicals,practice, project, preparation for exam (if any)

Lodging, boarding and travelling not included in the fees.
Overseas / local Students take 5 to 10 hours per day to complete their courses earlier.    
 
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