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| 1) |
Mouse events2.swf
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| 2) |
Frame events2.swf |
| 3) |
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| 4) |
Orchestratingevents2.swf |
| 5) |
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| 6) |
Learn how event handlers are used in scripts |
| 7) |
Determine the best event handler for the job |
| 8) |
Use mouse/button/keyboard events to control interactivity |
| 9) |
Create a self-running presentation using frame events |
| 10) |
Use clip events to create an interactive project |
| 11) |
Orchestrate multiple events to accomplish a task |
| 12) |
Define and use event handler methods |
| 13) |
Learn about Listener and how to use them |
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Completed Project |
| 1) |
Currenttarget2.swf |
| 2) |
Roottarget2.swf |
| 3) |
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| 4) |
Leveltarget4.swf |
| 5) |
Gain an understanding of the hierarchy of timelines in Flash movies. |
| 6) |
Learn about absolute and relative target paths |
| 7) |
Learn how movies communicate with each other. |
| 8) |
Use the parent-child relationship in movies to creates an "effect"clip. |
| 9) |
Control specific timelines within a single project. |
| 10) |
Control movies loaded into levels. |
| 11) |
Learn how to make global references to various ActionScript elements. |
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| 1) |
Clown2.swf |
| 2) |
Ballon2.swf |
| 3) |
Wordprocessor2.swf |
| 4) |
Learn what objects/object classes are and why they are useful |
| 5) |
Get acquainted the various classes of objects available in ActionScript |
| 6) |
Use the Color class |
| 7) |
Create an interactive scene using the Key object class |
| 8) |
Create a word processor using properties and methods of the String and Selection Object classes |
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Completed Project |
| 1) |
Create a function |
| 2) |
Call a function |
| 3) |
Add parameters to a function |
| 4) |
Create a function that returns a result |
| 5) |
Use local variables |
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Completed Project |
| 1) |
Newsflash.swf |
| 2) |
Tempconverter2.swf |
| 3) |
Madlibs2.swf |
| 4) |
Learn the power of dynamic data |
| 5) |
Create text fields |
| 6) |
Create variables |
| 7) |
Create arrays |
| 8) |
Store information in objects |
| 9) |
Retrieve information from storage
dynamically |
| 10) |
Build expressions |
| 11) |
Learn about precedence |
| 12) |
Manipulate numbers with the Math
class |
| 13) |
Gain experience with the methods
of the string class |
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| 1) |
Petparade2.swf |
| 2) |
Learn class syntax and terminology |
| 3) |
Learn about class paths and how
they're used |
| 4) |
Learn about private, public and
static members and how to use them |
| 5) |
Use inheritance to extend a class |
| 6) |
Use overriding |
| 7) |
Create custom object classes |
| 8) |
Associate a custom class with
a movie clip in the library |
| 9) |
Learn how to use if, if/else
and if/else if statements to control the flow of a script |
| 10) |
Explore the various operators
used in conditional logic |
| 11) |
Script a project to react to
various conditions |
| 12) |
Create a scripted boundary to
restrict an object's movement |
| 13) |
Turn the script on and off using
conditional logic |
| 14) |
Program a project to react to
user interaction |
| 15) |
Learn how to detect and react
to object collisions |
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| 1) |
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| 2) |
Discover the usefulness of loops |
| 3) |
Learn about the types of loops |
| 4) |
Set loop conditions |
| 5) |
Create a nested loop |
| 6) |
Use loop exceptions |
| 7) |
Learn how to set and get component property values |
| 8) |
Use component events to trigger scripts |
| 9) |
Use component methods to insert data dynamically |
| 10) |
Work with the Focus Manager component to make a more usable
application |
| 11) |
Style component instances individually and globally using
ActionScript |
| 12) |
Send data from a validated form to a server for processing |
| 13) |
Discover the data formats that Flash can load |
| 14) |
Learn about the objects designed for data transfer |
| 15) |
Send and receive data from a server |
| 16) |
Learn about policy files and how to use them |
| 17) |
Save data to your hard drive using shared objects |
| 18) |
Communicate with a Web service |
| 19) |
Learn why validation is important |
| 20) |
Define validation requirements |
| 21) |
Set up a mechanism to handle errors found in the validation
process |
| 22) |
Create functions for validating strings, sequences, and
numbers |
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Completed
Project |
| 1) |
Flashwriter3.swf |
| 2) |
Create a text fields dynamically |
| 3) |
Format text using Text Format objects |
| 4) |
Use the Menu Bar component to add a menu to an application |
| 5) |
Use Cascading Style Sheets to easily format text within
a text field |
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| 1) |
Draw3.swf |
| 2) |
Duplicate and attach movie clip instances |
| 3) |
Create continuous-feedback buttons to move clip instance |
| 4) |
Draw lines and filled shaped dynamically |
| 5) |
Change the stacking order of movie clip instances dynamically |
| 6) |
Script drag-and-drop functionality |
| 7) |
Remove movie clip instances dynamically |
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Completed
Project |
| 1) |
Makemyday4.swf |
| 2) |
Preloader.swf |
| 3) |
Learn how to use the element of time in Flash projects |
| 4) |
Create and use a Data object to display the current date
and time |
| 5) |
Use the Data Chooser component to navigate and display
date related information |
| 6) |
Use the get Timer () Function to create a Flash based
timer and alarm so you can track the progression of time
in a Flash project |
| 7) |
Control a timeline dynamically using play, stop, fast-forward,
and rewind controls |
| 8) |
Create a percentage based preloaded |
| 9) |
Explore the uses of sound with ActionScript |
| 10) |
Learn how to create a sound object |
| 11) |
Drag an object with in a visual boundary |
| 12) |
Control the volume of a Sound object |
| 13) |
Control the panning of a Sound object |
| 14) |
Add sounds to your movie by using the attach sound ()
method |
| 15) |
Start, stop and loop sounds dynamically |
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Completed
Project |
| 1) |
Virtualaquarium8.swf |
| 2) |
Mp3player2.swf |
| 3) |
Create a scalable slideshow presentation using external
assets |
| 4) |
Create a rotating Flash banner system by loading external
movie into a level |
| 5) |
Control a movie from its own timeline and another timeline |
| 6) |
Dynamically load MP3s into a project while it plays |
| 7) |
Script an MP3 playback progress bar |
| 8) |
Load MP3 files based on XML files and display ID3 tag
data from the MP3s |
| 9) |
Load an external video into a Media component and trigger
actions |
| 10) |
Create a scalable slideshow presentation using external
assets |
| 11) |
Create a rotating Flash banner system by loading external
movie into a level |
| 12) |
Control a movie from its own timeline and another timeline |
| 13) |
Dynamically load MP3s into a project while it plays |
| 14) |
Script an MP3 playback progress bar |
| 15) |
Load MP3 files based on XML files and display ID3 tag
data from the MP3s |
| 16) |
Load an external video into a Media component and trigger
actions |
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| 1) |
Game1.swf |
| 2) |
Use FSCommands to extend he functionality of a Flash application |
| 3) |
Configure movie functionality using HTML and Flash Wars |
| 4) |
Distinguish between printing from Flash and printing
from browser |
| 5) |
Learn how to use the Print job class |
| 6) |
Print content as a bitmap or vector |
| 7) |
Create a custom context menu |
| 8) |
Add custom items to a context men |
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